on writing games

a playtesting session

I am seriously thinking about creating a playtesting session like this:

1) Give the player my game. 2) At a random moment, stop the game. 3) Ask them: What do you know about the story? What do you think is going to happen?

And what if what they think is going to happen is better than what I had in my head?

Let them eat cake

Have a great weekend!