on writing games

my stance on 'AI'

Yesterday I was asked about my stance on AI.

First of all, the question is wrong.

What they wanted to ask me is what I think about Large Language Models (or LLMs, like ChatGPT), “artificial intelligence” is a marketing term and very broad. Anyway.

The answer, as with everything complex, is: I’m not sure.

I don’t believe in copyright as a system for protecting rights.

I believe in a system of collaboration and the universal generation of knowledge.

I believe that we are not as original as individuals, but rather a collective construction.

No matter how much self-help books try to convince us otherwise (and liberal individualism, which is the zeitgeist).

This same belief is what turns my answer into “I’m not sure”.

Because on one hand, LLMs are a first step in building a global cultural tool.

But on the other hand, I am not very happy that two or three companies are governing the outcome of this.

It’s the same old discussion, GNU/Linux vs Windows all over again.

In a couple of points, I believe that:

And above all (although this is the bottom): - I believe LLMs are the future of interactive fiction.

The use of RAG (Retrieval-Augmented Generation) in combination with models fine-tuned to our writing style will become the norm.

That’s why I think it’s important that, while the world is having the ethical conversation (whether we are part of it or not), we have to learn to use these tools and be part of the exploration.

If you don’t feel comfortable making money out of the results, then don’t charge, but explore anyways, tinkering is what creates gems.