beware of the filler endings
The entire narrative construction is directed towards the ending.
And the main condition for the ending is that it has to be satisfactory.
Unfortunately, it is too common for games with multiple endings to have filler endings.
These endings are quite easy to spot: they are usually branches that are clearly not “canonical”.
I obviously understand how difficult it is to make multiple endings that are all up to the same standard, as writing just one can be a daunting task.
But the player experiences our story as linear, and if the end of the line does not satisfy them, they will never see the quality endings.
In a book, the end of each scene makes it a page-turner.
In video games, the end of a run makes it replayable.